I have been trying hard to work on question #5 of the Power Nineteen for IG, which deals with character creation. While I know what I'd like, I'm kind of stuck with building issues. So instead of finishing that up immediately, I'm offering (courtesy of the LintKing) some of the character types and examples of things I want to be able to do with it.
Captain Drake Hazley is not entirely the typical pirate captain I expect to see in Illegal Gods, but he's not far off from the option. Please note that the first initial run of the game was used with the BESM system, so while I'm trying to make the references more generic, I might not catch everything.
Name: Captain Drake Hazley
Race: Human
Occupation: Space Pirate/Scavenger/God Merchant
Age: 31
Gender: Male
Height: 5'7
Weight: 150
Captain Drake Hazley is a man with a very fuzzy past. He's worked for a lot of people...enough that even he can't remember all of them. He finally went `pirate' because that's really what he's always wanted to be. HE considers himself strictly pirate, but could very easily be described as `scavenger' or `god merchant', too. He does have an image of himself as daring, romantic, and `essentially a good guy', but a lot of it is just that - self image, more than reality. (ala Grosse Point Blank: "I like the lone gunman thing...look at the way I dress.") He's actually fairly average looking, a trait that's served him well; average height, dark hair and eyes, and it takes his eyepatch holo to build these into a good `swarthy complexion'.
Some Advantages:
Skills: Piloting - (space), Mechanics, Electronics, Gun Combat - (blaster), Heavy Weapons - (ship), Navigation - (space), Military Sciences - (Clergy), Acrobatics - (falling), Business Management - (piracy), Cultural Arts - (occultism), Police Sciences - (Inquisition), Gaming - (gambling), Ranged Defense - (ship),
Mechanical Genius
The big note on this is that it lets you modify mecha and items of power ("technologically based", but I'm assuming we'll adjust the envelope on that for the genre...I suppose he's more of an `occulto-mechanical genius' or something...) as long as the point totals stay the same - so do expect him to swap out components on his eyepatch and the D.S. Malfeasance as we go.
Some Disadvantages:
Easily Distracted by Gambling, maintaining a "Dashing & Romantic" Image, Adventure, and Gadgets
Owned by Gambling Debts
He had literally just transported Lady Luck halfway across the galaxy when he had the chance to join into a high stakes game. He was actually doing quite well for the first half of the game, but he started taking chances, and not all of them worked out...
Recurring Nightmares
There ARE downsides to being psychically linked to a demon, and subconscious glimpses into its home are one of the big ones...
Wanted By the Authorities
Pirate! Also demonic tinkerer, smuggler, and deserter. No one's quite clear what side he deserted from, actually, but there are people from several factions (including the Clergy) who are, at least, convinced that he had been working for them in such a manner that he should have been more loyal. His response is, "I don't know HOW I got in their records, I've never been the military type," but...the astute will notice that this response does nothing to explain how he got a demon ship, or how he knows so much about their protocols and tactics.
Skeleton in the Closet
As noted, he HAS worked for a lot of different factions...there are people all over the galaxy who think he's on their side, or was on their side, or whatever, and if nothing else he'd really rather they didn't necessarily find out about each other. It's gotten too tangled for him to keep track of, and he's occasionally recognized by someone he doesn't quite remember.