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The Skin of Naranpelo 7

So, in moving Naranpelo to a revised version of FATE (there's been a lot of discussions, but it seemed to work best - still deciding if we should use some "skill slots" for "Attributes" but not 100% either way) I've got the following as a skill list.


  • Alchemy: Recipe (may take multiple times)

    • Each level of expertise counts as three recipes.

  • Alertness

  • Animal Handling

  • Artistry or Crafting (Not Artificing)

  • Athletics

  • Burglary

  • Close Combat

  • Contacting

  • Deceit

  • Divination

  • Dungeoneering

  • Empathy

  • Enchantment

  • Endurance/Resolve (specify physical/mental)

  • Gambling

  • Intimidation

  • Investigation

  • Leadership

  • Lore or Science (may take multiple times)

  • Mage Globes (Mages Only)

  • Magic Detection

  • Might

  • Portal Activation

  • Portal Creation (Mages Only)

  • Rapport

  • Resources

  • Riding

  • Sleight of Hand

  • Stealth

  • Weapons

Still in draft mode, of course.


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This page contains a single entry from the blog posted on November 29, 2010 10:27 PM.

The previous post in this blog was The Skin of Naranpelo 6.

The next post in this blog is Ways to Break a [Con] Game (part one).

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