Alright, I figured I'd try to do this right...and not just facetiously.
1.) What is your game about?
Buying, hiding, moving, and selling Gods. Oh, and making a quick buck, and pursuing freedom, truth, and love in spite of the evil Emperor.
What does this say about the game? Well, my priority in design starts with the idea that various Gods are real, tangible properties with value. The fact that they have value means there are people who wish to collect them (probably for power purposes) and people who are willing to have CONFLICT over them. As for the "quick buck" as well as freedom, truth, and love, these are commodities that are only secondary: if you are not rich in Gods you are not as powerful even if you are rich in those other attributes. It also says there is an evil Emperor that is in CONFLICT with the people who want these valuable items.