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MaBarry's Rules (I) (a)

Continuing my rules...

1a) If they fail, they should fail big. If they win, they should win big.

Bigger is better. Ignore all the spam messages you may have gotten along these lines. ("It's certainly more memorable. Who can forget a tattoo on their ass?" asks Shadowpryde. Of course, originally I thought she said, "tac-nuke...") The truth is, a subtle victory condition can be unsatisfying to the needs of the players, one of which is that they feel like heroes. (Or at least, the biggest, baddest folks around.)

So an immensely, grotesque failure (the primordial "Whoops!") is better than a mere mistake ("Uh-oh.") (In my lexicon, "Whoops!" is when you accidentally blow up Acapulco. "Uh-oh" is when it comes out that you shot your favourite authority figure.) People will be telling the story of how one little vampire-hunting escapade grew to the destruction of the city for years. (As a matter of fact, Shadowpryde happened to have one right there...unprompted.) Everyone's heard the, "Um, I killed the wrong guy," story. Unless "the wrong guy" was, say, a god, it just doesn't have the necessary impact. ("Um, Yves... I accidentally made god go poof. What do we do now? Turn in our halos and our harps and make merry 'til our hooves shine?")

Similarly, winning has to be big. Big in importance to the characters is OK, but it's better if it's also spectacular. Merely climbing up and saving the kitty stuck in a tree is a feel-good story. Climbing up Yggdrasil and saving Bast from Thor...(thanks, Shadowpryde!) is a whopping good tale. ("You need to spell it 't-a-i-l'...") (And it gives me some ideas for a Nobilis game...)


Comments (1)

LOL My FTF GM must agree with you. It was extremely fun to play out trying to explain to the Foreign Ministry that, in the process of going to fight a country who'd declared war on us because they felt we'd slighted their religion, I'd killed their god. They weren't reassured by the news that nobody could actually prove it was us who did it.

And just last session my character's simple plan to kill a vampire by dropping a large rock on his house got out of hand when she involved a slightly mad construct. So we learnt that an asteroid has a similar effect to a nuclear weapon when dropped on a city of 40,000 people. We may well have wiped out the people we were trying to save.

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This page contains a single entry from the blog posted on July 26, 2003 9:33 AM.

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