Intuitive Design
Intuition is the inner catalogue of cues (physical, emotional, mental), a composite of idiosyncratic perceptions that direct you to recognizing patterns that would be invisible to the conscious mind.
In the Myers-Briggs test, the dynamic lies between "Intuitive" and "Sensing," suggesting that intuition is a way of experiencing the world in opposition to the information gained from the senses. As a distinct sensualist (with the highest possible Intuition score on my Myers-Brigg) I reject that dynamic. I consider my sensory experiences as part of the "inner library" against which I check my intuitive projections.
When I read Tarot (I've been somewhat amused by Morgan's Tarot site lately) I must weave a pattern from random card choice. It has to be a design, a web of connection. I have to have inspiration and see connections in an almost altered state of perception to "make it work."
How do you "make it work" in a gaming sense? On a meta-scale it's the sudden grasp of a connection that makes sense of clues that you as GM hadn't entirely planned for, or you as player suddenly grasp from the sowing of the GM. It's the sudden dramatic moment you can seize, no matter on what side of the GM screen you sit.
How do you play this one out within the game?
I played a character in a mixed White Wolf game with "eight dots" in Occult. It was a pretty significant score (boosted because of my sudden metamorphosis into a giant blood-sucking werespider, but...) and I had only a weak grasp on the metaphysics of the White Wolf "gothic-punk" universe.
I did what I'd hope a player in my position would do if I was a GM: I posited. I theorized. I made thin strings of coincidence into conspiracy theories. I decided that with my skill anything I said might have been "possible," unless the GM made me roll for it.
Even then, it was just a little less likely. [grinning]
As a GM, who am I to deny the connections? Especially if it furthers the aims of plot? What someone pays attention to develops; that's one of the aims of organic gaming. Creativity is born of inspiration and inspiration evolves from your passions. What creates passion in gaming? What can you gather from your intuitive grasp of the world and how it is perceived by your players?
A character designed around intuition in one of my campaigns will be given glimpses. "It seems likely," is a fair warning. "You think there might be a connection," is a hint. Without having it unbalance the campaign, intuition is input into something a character/player might want to have happen... good and bad. It is something you can guide, and something that can guide you.
But how to use it? Use your intuition.