The AlKiMe house rules for Monopoly.
(Hey, did you know they have a Monopoly Tips and Tricks section? Coolness.)
1) All movement is made using 2d20. There are forty spaces on the board, so a roll of double 20 keeps you in one spot, collect $200.
2) All prices remain the same, except that purchase of the Electric Company and the Water Works are made at $500 a piece.
3) All cash paid via taxes or Community Chest and Chance cards go in the middle for those smarmy people who land on Free Parking.
4) You may roll first (attempting for doubles) before paying your $50 to get out of jail, on the same turn.
5) If you land on the same square as someone else in AlKiMe you are required to kiss them.
Rainbow K says, "Really?"
"Yep."
"Ohmigod. That's just...not right."
She's at that "kisses are gross" stage, isn't she?
(She sticks out her tongue and hits me with her pencil.)
The Unofficial House Rules are...
1) Meera gets Illinois Avenue. We're not sure why this is, but it always seems to happen.
2) Meera and her sweetie will win, one with total cash value, one with property value. The LintKing will make a good showing, but not really be in the running.
3) The LintKing will attempt to get a monopoly on the Dark Purple Properties (Baltic and Mediterranean.) When he succeeds he will be very, very sorry.
4) AngelCake will get Boardwalk. She wants it.
5) Meera will roll double twenties to determine the starting player, and then roll less doubles than anyone through the rest of the game.