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Goldilocks and the Three Campaigns

I want to play in a game where...

* ...my character has to make moral decisions that haunt them on and off throughout the campaign.

* ...my character can get involved in serious relationships with other characters, NPC and PC alike.

* ...my character has an investment in becoming a hero, but doesn't start out one.

* ...my character has a responsibility to grow within the campaign.

* ...I start out as a player with some ability to define the world around my character.

* ...magic is real, but understanding how things work is important.

* ...decisions are made not just by the GM, but with definite group consensus.

* ...I as a player am encouraged to study to improve my knowledge of the world, genre, studies of my character, etc.

* ...I am inspired.

Is that too much to ask?


I want to run a game where all of that's possible!


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This page contains a single entry from the blog posted on December 6, 2001 4:52 AM.

The previous post in this blog was Good Campaigns.

The next post in this blog is Sizing Up.

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