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October 2006 Archives

October 9, 2006

Afraid of No Ghost (notes)

[music ends]
"Dude. What is THAT?"
"Look, if just one of you says `Zoinks!' I'm hitting you with a drumstick. Same if you quote `Ghostbusters."'
"But it's a full-figured floating apparition!"
[bonk!]
"Hey!"
"Told you."
"What's it doing?"
Random sighed. "It wants us to follow it. Think of it this way: I think it's a fan."

Setting: You are a member of the Electric Tongue, a somewhat successful band that had its humble beginnings in the living room of one Random Preston. Everything was going great. From playing school dances you're now actually on tour. You've got roadies. You've even got groupies. And now? It looks like you've got ghosts.

Character Instructions: Game is extremely freeform (by which I mean there's very little need for system.) Characters are built on six points, with no powers, no points in attributes, but maybe some (non-sentient, non-shapeshifting) modern items, or access to a Shadow, or even an Amber devotee. Attributes are assumed to be all "Chaos"-level. Your characters can play instruments. Beyond that, tell the GM what your character used to do for a day-job (before this band took off!) in a Shadow not too unlike Earth, and how they met Random Preston.

Notes Below

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Stasis Poetry (notes)

Pride, a sin of angels.
Passion, a sin of devils.
Prejudice, a sin of history.

These are the relics that caused the Patternfall War. You are children of peace and protection.

Does power interest you? Are there secrets that you have not been told?

Random's reign is about to be interrupted.

You're Amberites, after all.

Setting: Random has been a surprisingly good King, probably because he knows that a family that works together is stronger than one at odds with itself. Alas, that sentiment is not felt amongst all of his kin and kind. There are secrets he doesn't know, things from the past that have come to collect their due.

Character Instructions: Standard 100 point characters, Pattern is free and required. No partial powers, no Chaosians, no shapeshifters (sorcery and natural forms excluded), no items above 6 points: no sentient items, and no personal Shadows. Players to pick characters' parentages from known Elders, no Oberon/Dworkin/Unicorn, or Merlin/Martin/Dara. Characters have five "points" to put into "specials" that will be listed and described on the web page at (right here) and these "specials" may break these other rules.

Notes Below

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October 31, 2006

Trump Issues (1 of a Multipart Series)

It's All in the Cards
Part One: The Physical Questions


What medium are the cards?
Paper? Ceramic? Mirror? Does it make a difference?
Do they have to be a particular size or shape?
Is there anything special about the ink/paint?
Does it change if it's blood instead? Your blood (or other bodily fluids)? Someone else's blood?
How much art does it take? What must be included?
Stick figures? Sketches? Black and white or colour? Playing cards?
Does having something on the back make a difference?
Can the cards be smudged? Torn? Shattered?
If so, how?
The cards are "cold"; what changes this?
How do you make duplicates?
How long does it take? Is it based off another power?

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About October 2006

This page contains all entries posted to the Fierce & the LintKing's Amber Bits in October 2006. They are listed from oldest to newest.

September 2006 is the previous archive.

November 2006 is the next archive.

Many more can be found on the main index page or by looking through the archives.

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