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The King is Dead

The King is Dead a potential convention game for AmberCon NorthWest.

"Immortality does not come without a price."
"I know. You lose people. You learn too much."
He shook his head. "No. It's a matter of shadows."
"Shadows?" she asked. "You mean, like, not Amber?"
"No. Shadows of your self. There's a sacrifice..." Benedict went quiet.
"Like Uncle Caine?"
"No, little one. Like Faiella. Like Deirdre." He stops.
"Like people?"
"Only the ones who are dear. And pieces of yourself."
"Hands...eyes?"
"Passion. Jealousy. Things you hold close."

Benedict has paid the most, and paid the dearest. He has remained even when all others have met their fate. It is the mark of doom.

"It is time," is all he said, and he was gone.

Is there anyone who can take his place? What secrets did he leave behind? What enemies did he have that will request their due? What did he mean about the price of immortality?

...and where do they go? Some say the Unicorn takes them. Others that they go up to the Tir and never come back.

The game is somewhat of a prequel to "The Horsemen" run at ACNW last year, but no knowledge of or participation credit from that game is required to enjoy and play in this one. Characters will be made from 125 points, with no advanced powers, no Chaosians or Chaos-based powers. Non-canonical concepts will be central to the plot. This is a game of exploration, with little concern for politics.

Comments (3)

djinn:

Sigh. NW is just out of reach. Wish I had air fare...

Likewise so for me I think.
But this concept sounds splendid... even inspires in parallel to things I am thinking about 'Grand Affair.'

Yes, I've also been playing with similar ideas recently. It's got a lot of potential.

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This page contains a single entry from the blog posted on August 7, 2003 2:37 PM.

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