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Weirmonken Gone Wild

Weirmonken Gone Wild for ACNW 2003.

An Amber alternate history / Anita Blake crossover.

They were members of the Heaven's Teeth clan, and they bristled with menace. Lycanthropes from miles around showed them submission, partly due to their strength, partly due to their Ulfric's wily cunning in making alliances.

Then one day, a man named Eric, a warlock, a Prince, or so he claimed, took them home.

Characters play assorted werewolves (I might allow for other types from the Anita Blake universe) during the early part of Eric's reign against the creatures of the Black Road.

While there will be a number of potential places for combat, the conflicts in this game are set up to be more about dominance and power. No splatterporn necessary.

Characters will be made on 100 points.
Attributes include the usual, as well as:

Power ... anything above 25 points in Power is a Master/Alpha/Special Level.

YOU DO NOT GET A CHOICE AS TO YOUR SPECIAL BLOODLINE POWERS. The GM will work with you to give you the character you want to have.

NOTE: The higher your power, the harder it is to "hide" what you are to other preternatural creatures.

Reputation ... anything above 15 points in Reputation has a Special Rank. [Master of a territory, special Lycanthropic Rank, etc.] It also refers to the number of followers you might have (in an NPC sense.)

Comments (3)

djinn:

Welcome back!

wahoo!

Paul:

Oh my!

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This page contains a single entry from the blog posted on May 30, 2003 2:16 PM.

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